@startuml
sprite $a [48x48/16] {
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!define FA6_A(_alias) ENTITY(rectangle,black,a,_alias,FA6 A)
!define FA6_A(_alias, _label) ENTITY(rectangle,black,a,_label, _alias,FA6 A)
!define FA6_A(_alias, _label, _shape) ENTITY(_shape,black,a,_label, _alias,FA6 A)
!define FA6_A(_alias, _label, _shape, _color) ENTITY(_shape,_color,a,_label, _alias,FA6 A)
skinparam folderBackgroundColor<<FA6 A>> White
@enduml